{
  "name": "Worlda- Sandbox Crafting Top Down Infinite World",
  "short_name": "Worlda- Sandbox Crafting Top Down Infinite World",
  "id": "com.app.worlda",
  "description": "Wishlist the full version on Steam: https://store.steampowered.com/app/4700370/Worlda/\nJoin the discussion and feedback bugs here: https://forum.gdevelop.io/t/worlda-sandbox-2d-topdown-pixel-art-infinite-world-about-a-bear-now-on-steam/75852/437\n\nProcedurally generated 2D topdown game in development (like Minecraft/Terraria/Core Keeper/Stardew Valley).\nPlay as Jonas the resourceful bear (cub) as he is sets out into the large land of Worlda. Make sure to talk to father bear by clicking on him, he has some useful advice!\nE=Inventory, WASD=Move,  Left Mouse Click=Mine/ Attack,  Right Mouse Click=Interact  Esc=Exit Menu    [~]=Debug\nMine some stone to build an anvil first.\n\nAll art is drawn by me. No AI was used in the making of this game.\n\nComing Soon:\nClothes, to be bought from NPCs.\nMoonlight bear boss fight.\n\nUpdates: \nv0.6.0-Large update!!! Machine Guns and Shotguns work. Gardening mechanic works, plant tomato or carrot seeds on tilled soil (with rake) and harvest (with stonebreaker) when they are grown! Fill watering can with water and water plants to speed up growth. Craft water bottle from bamboo to store water for drinking. Honey slime enemies spawn in cave biome.\nv0.5.9.4-Crafting is based on crafting skill level. UI for menu and pause buttons improved.\nv0.5.9.3-Drapes (curtains) are craftable (from lavender flowers and wool) and can be placed and mined. Skill progress not being saved fixed.\nv0.5.9.2-Smooth scrolling camera that follows Jonas, cliffs and multiple grass tiles in jungle biome.\nv0.5.9.1-Performance tweaking, optimisation.\nv0.5.9-Updated draggable UI, skill systems to upgrade (crafting, gardening, combat, mining), manage survival stats such as temperature, thirst, and energy.\nv0.5.8-Some NPCs can trade with you now. Updated UI for cursor square, and info text on trading items.\nv0.5.7.1-New head bob animation for Jonas when he walks.\nv0.5.7-Added more NPCS, now there are 7 different kinds of bear NPCs scattered throughout the world.\nv0.5.6-Updated new Worlda OST track, daytime. Fixed bow and arrows bug (arrow did not kill animals), fixed object dropping and picking up bug.\nv0.5.5-Quieter thunder and lightning flash not as bright. Saplings have a 1/2 chance of being dropped from a tree, and you can plant them to create trees. Updated dropping items mechanic to drop one at a time.\nv0.5.4-Minimap that shows terrain based on where you are! Banana issue resolved! (no negative eating) Animation bug where bear is swimming even when on wooden floor on top of water fixed. Paws z-order fixed. Sparks particles when you mine stone. Object sizes when you die fixed.\nv0.5.3-All objects in inventory have an info box when hovered.\nv0.5.2-Bananas from jungle trees. Bamboo fences to place, right click on them to rotate.\nv0.5.1-Create multiple chests and place different items in each. When chest is destroyed items are dropped.  UI improvements to main menu, a new Pause menu (press Escape), settings in the game, touchscreen controls for mobile players! Notification before you delete a world. Peaceful Mode toggle, also drop items when pressing 'Q'. Craftable boat that you can sit (right-click on it) on and row in the water, and mine.\nv0.5.0.2-New Black Bear NPCs (North Amerian and Asiatic), craftable stone floors. Bow and arrow!\nv0.5.0.1-Polar Bear NPC. Moonbears attack you at night. Craftable Rake. \nv0.5.0-Steam page is live. New jungle biome, fireflies at night, thunderstorms in forests and jungle. New NPC-Panda Sage! Bug fixes (Items duplicated when dragged across each other)\nv0.4.9-New Forest Biome!\nv0.4.8-Right-click on inventory items when carried, to reduce number of items (divides into two stacks). Fishing rods to fish (salmon and trout)! Penguins spawn on ice! \nv0.4.7-Cave/lava new biome! Hives which can be destroyed by hacking with a sword to get honey! Papa Bear has more lines to say if you click in him. Environment lighting tweens smoothly from light to dark to light.\nv0.4.6-Combine Items when they are the same item in an inventory!\nv0.4.5.3-Chests to craft and place. Beds to craft and place, and sleep on at night (right-click to sleep). Large bug fixes to mining and placing items.\nv0.4.5.2-Bug where wooden walls cannot be mined is fixed. Widescreen 16:9 ratio now.\nv0.4.5.1-Bug where objects placed randomly disappears fixed. Doors you can build and place.\nv0.4.5-Bug where torch lights didn't delete is fixed. Design to loading screen changed slightly.\nv0.4.4-Craft waypoint flags, compasses (to point to the flag), hit bushes and sheep once to get a resource. Scroll mouse wheel to select item to hold in inventory. Rumble/warning when food is low. New UI to crafting menu (different categories). \nv0.4.3-Craft and place wooden flooring, bug fixes to torch placing (cannot place on a wall now). Bug fix to wall placing.\nv0.4.2-Forge now works, larger world generation around player. New graphics for basalt, coal, iron, and gold.\nv0.4.1-Falling leaves from trees. Edited inventory click and drag system, tree mining system (tree falls down now).\nv0.4.0-Artwork graphics overhaul, new art style.\nv0.3.7.1-Some UI improvements, menu bug fixes.\nv0.3.7-Create worlds UI in menu, name, save and delete multiple worlds. Bug fixes to ice building. Bug fixes to world loading. Options menu.\nv0.3.6-Rabbit update! Grey rabbits in grass, white snowshoe hares in snow. Update UI.\nv0.3.5-Bug fixes for placing stone and wood walls, mine and place ice in snow biome! New sfx for pickup objects.\nv0.3.4-Bug fixes, blood particle effects when fighting.\nv0.3.3-Bug fixes, Bear respawns during death and drops items, you can collect XP when you kill animals.\nv0.3.2-Saves items such as torches to an array and loads them when you travel to where you placed them\nv0.3.1-Torches with 2d particles\nv0.3.0- Save/load changes and edits to world into an array variable, which loads and changes the world as you move around. New Inventory Icon system, click then drag, and click again to drop item. Graphics updates.\nv0.2.10-Adorable bear loading page, bug fixes to mining and placing basalt\nv0.2.9-Mine Basalt, updated paw animations, streamlined which tiles are autotiled.\nv0.2.8- Toggle autotiling for performance\nv0.2.7-Bees come and kill you at night. Beware!\nv0.2.6-Changes to mining code, stone is no longer tiled, changes to inventory UI\nv0.2.5-Mineable torches, optimisation\nv0.2.4-Fixed bug in which inventory did not load properly, added torches to craft, and a boomerang weapon to craft. vOther bug fixes, trees generate at the beginning, world seed saved.\nv0.2.3-Kill sheep for meat and wool, optimization to world generation, salmon in water\nv0.2.2-Day/Night Cycle\nv0.2.1- Biomes! Snow (and ice)! Grass! Desert (and cactus)!\nv0.2.0-Overhaul to world generation code. Now generates infinitely in all directions, more effecient and world is smoother. Bear can eat berries.\nv0.1.11- Play as a bear called Jonas. Paws hold staff and sword. New animations. Wood bricks you can mine.\nv0.1.10- Smelt Steel Bars from iron and coal, and Gold Bars from gold and wood\nv0.1.9- Mine coal\nv0.1.8- Save any changes to world\nv0.1.7- Smelt Iron bars in forge from iron and wood\nv0.1.6- Craftable forge out of stone and sticks\nv0.1.5- Craft items on an anvil\nv0.1.4- Auto-tiling near character. Collect resources from trees, stone, sand, grass, iron, and gold.\nv0.1.3- Infinite world generation sideways (left and right)\nv0.1.2- Inventory system (drag items)\nv0.1.1- Updated visuals (new graphics)\nv0.1.0- Procedurally generated trees, towns, NPCs, grass, sand, mountains, gravel, and gold. Camera limited on world boundaries.\n\n\n\n\n\n",
  "orientation": "landscape",
  "start_url": "./index.html",
  "display": "standalone",
  "background_color": "black",
  "categories": ["games", "entertainment"],
  "icons": []
}